Strong Hero, his abilities pack a massive punch. He has strong close-range disruptions and a signature move that gives him powerful survivability. He is best suited to protect his allies through enemy disruption and is excellent at staying healthy in the lane. He works best with sustained damage dealers.
Passive - Exhaust: The hero will expend all of his mana when the bar is full, adding a bonus effect to his ability.
Q – Get over here: The hero sends a shockwave through the ground, dealing 50/70/90/110/130 + (80% strength) damage and pulling units in. Exhaust bonus: (60/70/80/90/100% strength) damage. 8 second cooldown.
W – Pulverize: Slam the ground, stunning and pushing all enemy units away. Deals 30/60/90/120/150 + (75% strength) + 10% current health damage. Exhaust - deal 10% missing health bonus damage, heal for damage dealt this way (30% effective against non-heroes). 12/11/10/9/8 second cooldown.
E – Hunker Down: Two part ability with a passive and an active.
Passive: Each time the hero is attacked, he regenerates health and mana for 3/6/9/12/15 + (6% strength). [1/2/3/4/5 + (3% strength) for non-heroes].
Active: For 5 seconds, the hero gains 1/2/3/4/5 + (3% strength) armor and deals 5/10/15/20/25 + (10% strength) damage to all nearby enemies each half second. 14/13/12/11/10 second cooldown.
R – Bellow: Heal for all missing hit points and gain 20/30/40% movement speed for 8 seconds. Lose all hit points gained over the duration. 120/110/100 second cooldown.