A brutal hero with a massive damage output. He benefits most from quick skirmishes where he is able to square-up with unsuspecting enemies, as well as items that reduce the cooldown of his abilities. His strong attack powers give him great area control and skirmishing potential. He works best with disrupting heroes that allow him to churn out the pain.
Q – Summon Mini-gob: Summons a Mini-Goblin, which follows the orders of the hero and deals 10/20/30/40/50 + (15% intelligence) damage per attack. After 5/6/7/8/9 attacks, the Mini-Goblin explodes for 20/40/60/80/100 + (30% intelligence) damage. Each attack reduces the remaining cooldown of Zap! by 1 second. Each enemy caught in the explosion reduces the remaining cooldown of Zap! by 1 second. 100 mana cost. 12/11/10/9/8 second cooldown.
W – Zap!: Zaps an enemy for 100/200/300/400/500 + (90% intelligence) damage. 200/300/400/500/600 mana cost. 35 second cooldown.
E – Lightning Orb: Summons an orb which lashes out every 2/3 second 8 times. The orb strikes one random enemy target in range and deals 20/30/40/50/60 + (25% intelligence) damage. Each strike reduces the remaining cooldown of Zap! by 2 seconds. 100/150/200/250/300 mana cost. 12 second cooldown.
R – Overdrive: The hero gains 100/150/200% attack speed, 30/35/40% movement speed, (50% intelligence) damage, (20% intelligence) armor, (30% intelligence) health regeneration, and (30% intelligence) mana regeneration for 10 seconds. 150/200/250 mana cost. 100/90/80 second cooldown.