Undead hero, damage dealer and area controller. Commands the undead and can debilitate the combat force of enemy heroes.
His basic attack is intelligence based and deals more damage, but has a longer cooldown.
Q – Army of Darkness: The hero raises 3-6 skeletons. One mage, one fighter, and one archer. They follow the attack orders of the hero. They last for 6 seconds. At level 3 he summons 2 fighters. At level 4 he summons 2 archers. At level 5 he summons 2 mages. 100/150/200/250/300 mana cost. 22/20/18/16/14 second cooldown.
Mage: Deals 10 + (33% intelligence) as chaos damage at ½ attack per second. Has 10% of the hero’s max HP.
Fighter: Deals 10 + (15% intelligence) as normal damage at 1.5 attacks per second. Has 20% of the hero’s max HP.
Archer: Deals 5 + (10% intelligence) as normal damage at 2 attacks per second. Has 15% of the hero’s max HP.
W – Zombie Rising: The hero summons a crowd of zombies in a circle. The zombies will then attack nearby enemy units. The zombies deal 8/11/14/17/20 + (10% intelligence) damage and attack 1 time each second. The zombies have 25% of the hero's max HP + (25% intelligence) bonus HP and last 4 seconds. 20/18/16/14/12 second cooldown. 125/150/175/200/225 mana cost.
E – Crippling Ray: The hero launches a debilitating beam at an enemy, reducing their damage dealt by 10/15/20/25/30%, and their attack and movement speed by 20/25/30/35/40% for 3 seconds. 100 mana cost. 15/14/13/12/11 second cooldown.
R – Circle of Undeath: Channels, turning nearby allies invulnerable in an area around the hero for 5 seconds.
The hero does not become invulnerable. This ability can be interrupted. 200 mana cost. 120/110/100 second cooldown.