Shock Trooper is a ranged bully-carry. Each attack, he gains charge (mana). After 5 seconds not in combat - he starts draining 10% charge each second. Shock Trooper has massive damage output, and superior range. His play pattern is easily punishable, but equally if not more punishing to opponents.
Q - Shock Blast: The hero drains all of his charge to unleash a powerful blast that deals up to 100/200/300/400/500 damage on hit depending on charge, and the same damage over 3 seconds. Slows the target by 30/40/50/60/70% over the same duration. 10/9/8/7/6 second cooldown.
W - Shock and Awe: Each attack critically strikes for double damage, applying on-hit effects twice. Each time the hero attacks, he charges up 9/12/15/18/21/24%. The hero starts with this ability.
E - Shock Step: The Shock Trooper drains all of his charge and gains a short burst of speed. The less charge drained, the longer the cooldown, up to 100/90/80/70/60 seconds.
R - Charge Jump: The Shock Trooper teleports to a target point and gains 30/40/50% charge. 30/25/20 second cooldown.