Offensive fighter hero who wants to scrap and siege. Huge movement abilities allow him to navigate the battlefield with ease and make him a scary opponent. He works well with heroes who need an early game crutch or a closing specialist.
Q – Rock Slide: The hero charges to the selected point, dealing 30/60/90/120/150 damage to enemies along the path. He then slams the ground and deals (90% strength) damage to all nearby enemies, gaining 1/2/3/4/5 + (10% strength) armor for 5 seconds. 14/13/12/11/10 second cooldown. 70 mana cost.
W – War Club: Pick up a tree, gaining enhanced attack range, speed, and siege damage (bonus damage to turrets, less damage to everything else). However, deal reduced damage. The tree lasts for 4/5/6/7/8 hits. 16 second cooldown.
E – Drok Throw: The hero throws himself, dealing 100/140/180/220/260 + (50% strength) + (50/100/150/200/250% armor) damage to enemies in the landing zone. 14/13/12/11/10 second cooldown. 100 mana cost.
R – Crumbling Armor: Two part passive ability.
Drok gains 2 armor and deals (150% armor) + (6/9/12% strength) damage to attackers.
The hero gains 2/4/6 health whenever he attacks, and (10% strength) additional health when he kills a hero.