Well-rounded hero that excels when given the opportunity to secure items and objectives. His powerful fighting ultimate has the ability to massively punish enemies, as it can lock them down for a long time and unloads a terrorizing amount of damage. His other abilities are telegraphed and force him into positions where he can be punished. He works great with most heroes and has a very flexible style.
Q – Claws of the Wild: For 7 seconds, grants 40/55/70/85/100% attack speed and 1/1.5/2/2.5/3 armor shred on attack, lasting 2 seconds. Consecutive attacks against the same target deal (10% agility) additional damage. 15/13.5/12/10.5/9 second cooldown.
W – Healing Ward: Summons a ward that heals nearby allies for 40/80/120/160/200 + (100% strength) HP. Then, the ward heals allies in range for 2% max HP each second. Lasts 6/7/8/9/10 seconds. 100/120/140/160/180 mana cost. 12 second cooldown.
E – Serpent Ward: Summons a serpent ward that deals 10/20/30/40/50 + (30% intelligence) damage to nearby enemies each second. Lasts 4/5/6/7/8 seconds. 60/80/100/120/140 mana cost. 20/18/16/14/12 second cooldown.
R – Breath of the Forest: Summons a tornado which slowly paves a course for 4 seconds. Enemies caught in the tornado are brought with it and take 30/60/90 + (10/20/30% of all stats) each second. The hero gains a huge burst of speed over the duration. 200/250/300 mana cost. 90 second cooldown.