Shock Jockey is a melee supporter with a unique mechanic that forces decisions in fights. While attacking and being attacked, she gains charge (mana). After 3 seconds not in combat - she starts draining 10% charge each second. She has strong supportive and de-buffing abilities, as well as a high damage output in sustained fights.
Q - Discharge: The hero drains her charge to deal up to 100/160/220/280/340 + (100% intelligence) damage to all nearby enemies. Deals 4/6/8/10/12% max HP bonus damage when cast at full charge. Each time the hero attacks, she charges up 6/8/10/12/14%. 4/3.5/3/2.5/2 second cooldown.
W - Helping Hand: The hero drains her charge to grant herself and all nearby allies up to 4/6/8/10/12 + (4% strength) bonus armor and up to 10/20/30/40/50 + (20% strength) + (15% intelligence) regeneration for 5 seconds. Each time the hero is attacked, she charges up 8/10/12/14/16%. 12/11/10/9/8 second cooldown.
E - Siphon Charge: The hero drains 10/15/20/25/30% max mana from enemies to charge up for the same percentage. Slows by 30/45/60/75/90% and silences those caught in the siphon for 1.5/1.75/2/2.25/2.5 seconds. 20/18/16/14/12 second cooldown.
R - Shock Barrage: The hero launches a barrage of shock blasts in a target direction until she is out of charge. Each blast deals 10/20/30 + (20% intelligence) damage and drains charge by 5%, restored if hitting a hero. 1 second cooldown.