An attack based hero that benefits from allied disruptors. He can deal massive damage but relies heavily on his ultimate ability in fights. Before skirmishes, he can cut enemies down with his Multishot ability. He is best suited to harass enemies from afar and has the capability to carry games if not targeted. He works best with disruptors and heroes who can complement his vulnerabilities.
Q – Multishot: Launches 5 glaives that deal damage to the first enemies hit. Deals 25/50/75/100/125 + (75% intelligence) damage. Enemies hit by more than one glaive take 5/10/15/20/25) + (20% intelligence) damage for each glaive beyond the first. 7/6.5/6/5.5/5 second cooldown. 100/120/140/160/180 mana cost.
W – Specialized Coating: Coats the glaive in a special mix, causing a random effect on the next attack. Always used exploding against structures. 6/5.5/5/4.5/4 second cooldown. 60/65/70/75/80 mana cost.
Exploding: Deals 25/50/75/100/125 + (50% intelligence) splash damage. Double to structures.
Poison: Deals 10/20/30/40/50 + (20% agility + (30% intelligence) damage/second for 3 seconds to the target.
Bloody: Drains 5/6/7/8/9% of the target's max HP and heals the hero for 20/40/60/80/100 + (75% intelligence).
E - Snare Trap: Places a trap which stuns the next enemy to trigger it for 2 seconds. 20/19/18/17/16 second cooldown. 60/80/100/120/140 mana cost.
R – Grand Finale: The hero summons glaives all around him which launch into the first enemy hit, triggering a random effect from his Specialized Coating. Enemies can be hit by multiple glaives. For the next 10/15/20 seconds, his attacks all have Specialized Coating effects. 120/110/100 second cooldown. 100/150/200 mana cost.