A greedy and patient hero. He is an expert at gaining power as the game goes on and interacts with the regular game mechanics in an unusual way.
[Item - Ankh of Greed] Every time he kills an enemy, he gains greed rather than gold and soul tokens.
1 greed for a minion or monster, 10 greed for an ogre, and 20 greed for a hero. Every 10 seconds, the Gump gains 1 gold for each greed, and 1 soul token for every 20 greed. Greed caps at 100.
Q - Demon Fire: The Gump launches a fireball that damages and stuns one target for 0.3 seconds. If it kills the target, the Gump gains 1/2/3/4/5 damage permanently. Deals 30/45/60/75/90 + (100% base damage). 3 second cooldown. 60/70/80/90/100 mana cost.
W - Gump Jump: The Gump instantly moves through time and space, arriving at his next destination. 12/11/10/9/8 second cooldown. 50 mana cost.
E - Retaliate: The Gump marks one target, and stores half of all damage taken for 5 seconds. After 5 seconds, if the Gump is still alive, he unleashes that amount against the marked target. 25/22/19/16/13 second cooldown. 100 mana cost.
R - Dark Deal: The Gump cashes in his Greed. He deals (1/2/3% of agility, intelligence, strength, and base damage) damage to all nearby enemies for each point of Greed. 200 mana cost.