Brutal hero. Too clever and bulky for his own good. His massive cranium grants him psychic powers that allow him to control his heft and heave. Great at starting fights and maintaining his composure in battle.
Q – Stampede: The hero charges forward, trampling units who would die to his damage. When he collides with a unit he cannot pave into the floor, he deals 30/60/90/120/150 + (75% strength) + (75% intelligence) damage in an area around him and slows nearby enemies. Damage increases by 10/20/30/40/50 + (10% strength) for each second in transit. 15 second cooldown. 60/90/120/150/180 mana cost.
W – Wooly Warp: The hero teleports back to the casting location after 4 seconds, then explodes with energy. Enemies in the area take 50/75/100/125/150 + (75% intelligence) damage and are knocked back. 18/16/14/12/10 second cooldown. 60/80/100/120/140 mana cost.
E – Psychic Fire: The hero unleashes a spray of psionic rays from his tusks. The rays deals 30/45/60/75/90 +(5/6/7/8/9% current hit points) + (15/20/25/30/35% intelligence) damage. Enemies can be damaged up to 3 times. 8/7/6/5/4 second cooldown. 50/100/150/200/250 mana cost.
R – Ice Age: The hero summons massive ice blocks, trapping all enemies in a huge area for 1/1.5/2 seconds. 120/110/100 second cooldown. 150/200/250 mana cost.