Berserker - A straightforward and brutish hero. The berserker excels at extended brawls where he can make the most of his mana and vampiric abilities. He is at his most dangerous and his most vulnerable when using Berserk. If allowed to control the creep-camps, he can quickly grow to be a massive problem for enemies with his stat-enhancing ultimate ability. He works best with disrupting heroes and strong lane heroes.
Brewmaster - Tricky hero with huge damage potential. Managing his drink charges is essential for success. He can deal solid damage and disrupt enemies, as well as tackle the creep camps without much struggle. His natural damage puts him at a strong point earlier than most heroes, and he benefits from a variety of items. Due to his flexible nature, he can complement many other heroes.
Boilmaster - A plague-infested hero with putrid powers. His attacks and abilities are infested with a foul contagion that exhausts enemies. His natural mobility and durability make him a slippery opponent. He is excellent in extended fights and works best when working with quick-attacking heroes who he can power-up.
Dark Magician - A manipulative hero that likes to disable enemies and lurk in the shadows. He has a debilitating ultimate ability which allows him to deal massive amounts of damage when paired with an ally who also packs a punch. His Princess Curse allows him to lock down enemies in fights. He has the capability to quickly turn games from good to bad and from bad to worse for the enemy team if not kept in check.
Drok - Offensive fighter hero who wants to scrap and siege. He heavily relies on his War Club to stay ahead in the game and needs items to make it work. Huge movement abilities allow him to navigate the battlefield with ease and make him a scary opponent. He works well with heroes who need an early game crutch or a closing specialist.
Dwarf Battle Engine - Formidable opponent that has a massive damage output. The engine excels at bullying enemies off of the battlefield and is excellent at recovering from enemy fire. The engine has strong area abilities and attacks, but it lacks heavily in attack speed. The engine works best when it is able to secure kills; with no abilities it becomes a sitting duck.
Goblin Mech - A tricky hero that excels in crowded fights. He has powerful control and utility spells to manipulate the battlefield to his advantage. He has potential to carry a game through damage or be a useful disruptor against enemies. He works well with most heroes in the game but prefers damage dealers.
Goblin Technomancer - A brutal hero with a massive damage output. He benefits most from quick skirmishes where he is able to square-up with unsuspecting enemies, as well as items that reduce the cooldown of his abilities. His strong attack powers give him great area control and skirmishing potential. He works best with disrupting heroes that allow him to churn out the pain.
King of Graves - An attack based hero that benefits from allied disruptors. He can deal massive damage but relies heavily on his ultimate ability in fights. Before skirmishes, he can cut enemies down with his Multishot ability. He is best suited to harass enemies from afar and has the capability to carry games if not targeted. He works best with disruptors and heroes who can complement his vulnerabilities.
Psycho Mammoth - Brutal hero. Too clever and bulky for his own good. His massive cranium grants him psychic powers that allow him to control his heft and heave. Great at starting fights and maintaining his composure in battle. He works best with allies who can take advantage of his strong engage.
Pulverizer - Strong Hero, his abilities pack a massive punch. He has strong close-range disruptions and a signature move that gives him powerful survivability. He is best suited to protect his allies through enemy disruption and is excellent at staying healthy in the lane. He works best with sustained damage dealers.
Shaman - Well-rounded hero that excels when given the opportunity to secure items and objectives. His powerful fighting ultimate has the ability to massively punish enemies, as it can lock them down for a long time and unloads a terrorizing amount of damage. His other abilities are telegraphed and force him into positions where he can be punished. He works great with most heroes and has a very flexible style.
Sniper - A brutal rifleman who punishes enemies for stepping up too far. His abilities excel at a distance, and he has a massive presence in the lane. His damage output is hard to match at any point of the game, but he relies heavily on gold and skill books to stay strong. He can easily dominate a match but slips just as easily if he loses control of his creeps. He works best with strong fighting heroes who can allow him to put out his massive damage.
Stalwart - Extremely mobile and quick assassin hero. His area of effect damage allows him to successfully lane and farm creep-camps. He lacks survivability outside of his mobility and can easily be punished by enemies who have an advantage. He works best with heroes who can assist him.
Storm Stomper - A powerful hero that benefits from game length. His ability to both disrupt enemies, protect himself, and deal huge amounts of damage make him a serious threat. He is heavily reliant on mana, but he can carry games if left unchecked. He works well with strong disruptors and heroes who can cover for his weak early game.
Warden - A deadly assassin with excellent mobility and quick combos. Her potential to both deal and avoid damage makes her a punishing opponent. She is best suited to set up kills and carry and can quickly ramp up her creep-speed. She works well with heroes who have strong disruption skills.