A brutal rifleman who punishes enemies for stepping up too far. His abilities excel at a distance, and he has a massive presence in the lane. His damage output is hard to match at any point of the game, but he relies heavily on gold and skill books to stay strong. He can easily dominate a match but slips just as easily if he loses control of his creeps. He works best with strong fighting heroes who can allow him to put out his massive damage.
Q – Gun Blast: Shoots a missile, dealing 20/40/60/80/100 + (50% intelligence) damage to enemies in a line. 7/6/5/4/3 second cooldown – reduced by 1 second for each enemy hit. 30/45/60/75/90 mana cost.
W – Critical Strike: Grants 20/40/60/80/100% chance to deal an additional 25% damage on each attack.
E – Full-Auto: Grants the hero 100/125/150/175/200% attack speed for 5 seconds. Afterwards, he loses the ability to attack for 3 seconds. 18/17/16/15/14 second cooldown. 60/80/100/120/140 mana cost.
R – Cluster Missiles: Launches missiles to an area, dealing damage each second and stunning enemies hit. Deals 50/100/150 + (50% intelligence) damage per second; 0.25/0.5/0.75 second stun for each direct hit. 100/150/200 mana cost. 100/85/70 second cooldown.