Disgusting hero. Effective when able to control the map with his swarm. Has powerful healing and tactical options with his bloblings. His bloblings last forever, so be careful when facing him that he is not able to grow a swarm and overwhelm you!
Q – Slime Me: The Muck spawns his bloblings - 3 tiny units that move slowly but attack quickly. The bloblings are able to move through units and have a percentage of The Muck's stats. Bloblings benefit from Consumption – [E] as well.
Bloblings: 5/6/7/8/9% current health + (50% strength) , 4/8/12/16/20 + (20% agility) as damage, 2 attacks per second.
Cost: 10% current health. 22/21/20/19/18 cooldown.
W – Shed Weight: The muck sheds the weight from consumption. It gains 50% movement speed and leaves a trail of stink behind him for the next 3 seconds. The stink lasts for 3 seconds and deals 10/20/30/40/50 + (50% agility) + (4/5/6/7/8% missing health) damage each second.
Cost: 6% current health. Disables until Consumption is cast.
E – Consumption: Two part ability, passive and active.
[Passive] The Muck devours all. Killing enemies heals him and his bloblings for 5/10/15/20/25 + (10% strength) + (10% agility).
[Active] The Muck absorbs all nearby bloblings to regain health equal to their remaining health. It then grows in size, gains 2/4/6/8/10 armor, loses 75 movement speed, and gains access to Shed Weight after 3 seconds.
30/28/26/24/22 second cooldown
R – Takeover: The Muck creates a stationary tendril that remains in place to attack enemies. Tendrils have 100/200/300 + (50% strength) health, deal 10/20/30 + (25% agility) damage, and attack twice each second.
Cost: 8% current health. 20 second cooldown.