Death Knight is a melee intelligence caster with massive damage output. His abilities work together to keep him extremely mobile and a constant threat on the map. He is best when given room to grow and works well as a fighter-type. Enemies will find that he is difficult to punish, but is forced to be on the offensive.
Q - Dark Rift: The hero creates a Dark Rift at the target point, and gains access to Dark Jump. 60/80/100/120/140 mana cost.
Q - Dark Jump: The hero teleports to his Dark Rift, and gains access to Dark Rift. 30/27/24/21/18 second cooldown.
W - Shadow Lance: The hero charges forward, dealing 75/100/125/150/175 + (70/80/90/100/110% intelligence) to enemies in his path. Restores 10/20/30/40/50 + (10% strength) hit points and lowers the cooldown of Apocalypse by 5 seconds for each enemy struck. 100 mana cost. 16/14/12/10/8 second cooldown.
E - Foul Whip: The hero whips his steed, gaining 50% movement speed for 2 seconds. His next attack deals 15/20/25/30/35 + (25% intelligence) bonus damage and halves the remaining cooldown of Shadow Lance. 20/30/40/50/60 mana cost. 4/3.25/2.5/1.75/1 second cooldown.
R - Apocalypse: The hero rushes towards any target enemy, no matter the distance, dealing 100/200/300 + (80/100/120% intelligence) damage to all nearby enemies upon arrival and refreshing the cooldown of Shadow Lance. For 5 seconds, the hero gains 3/6/9 + (5% intelligence) armor. 150/125/100 second cooldown.