Extremely mobile and quick assassin hero. His area of effect damage allows him to successfully lane and farm creep-camps. He lacks survivability outside of his mobility and can easily be punished by enemies who have an advantage. He works best with heroes who can assist him.
Q – Divine Hammer: Launches a hammer that deals 40/60/80/100/120/140 + (70% agility) damage to enemies in a line. 5/4.5/4/3.5/3/2.5 second cooldown. 90/105/120/135/150/165 mana cost. Automatically learned at level 1.
W – Momentum: Gain 2/4/6/8/10 + (10/12/14/16/18% agility) movement speed while not attacking. Each attack reduces the hero back to his base movement speed but does bonus damage equal to the difference. Minimum speed: 300, Maximum speed: 340/380/420/460/500. Maximum damage on-hit: 40/80/120/160/200.
E – Hammer Spray: The hero summons a storm of hammers to strike around him. This ability's damage relies on Divine Hammer. 12/10/8/6/4 second cooldown. 100/125/150/175/200 mana cost.
R - Meteor Dash: The hero makes a mad dash to an enemy, dealing 100/200/300 + (75% agility) damage to the target and slowing nearby enemies upon arrival by 15/30/45% for 3 seconds. 120/110/100 second cooldown. 100 mana cost.